Game Dev Evolution: From day 1 to day 1,000
Ever wanted to see where 1,000 days working on the same game will get you as a solo dev?
Have a look at this time-lapse video showing the different permutations and art styles Rizzo has evolved through up until this point.
It's definitely continued to get more polished and has grown from just a simple game mechanic to a game with rules, win loss conditions, progress, unlocks etc. Most strikingly it shifted from simple 2D holding art, to a 2.5D isometric style using a paper engine I built specifically for the game.
The idea was to use a dynamic procedural system that could turn 2D layers into pseudo 3-dimentional objects that could be rotated and animated, and lit, all via code. I spent a LOT of time working on that, which caters for a lot of the slowdown in progress after the first 50 days. It's quite a good example of the Pareto Principal at play where you can get the first 80 percent of the work done with the first 20 percent of effort (I'm probably mashing that principal around a bit, but you get the gist).
The end result is definitely more and more polished, but each extra bit of progress takes more and more work to deliver.
So here we are at day 1,000 - who knows how many more days to go!
Get Rizzo's Crash Course Adventure
Rizzo's Crash Course Adventure
An inventive car-themed puzzle game where players collect loot, avoid obstacles, and unlock new vehicles.
Status | In development |
Author | actionsprite |
Genre | Puzzle, Role Playing |
Tags | car, Cute, Explosions, Isometric, Mouse only, Physics, Singleplayer, Top-Down |
Languages | English |
Accessibility | Interactive tutorial |
More posts
- Android Version Now Available - For Free!Jul 06, 2024
- New promo artJul 04, 2024
- The New Rizzo Revealed!Jul 01, 2024
- Hot or Not - Which colour treatment works best?Jun 30, 2024
- Timelapse video of our new character designMay 22, 2024
- WIP: A new take on our main character - RizzoMay 10, 2024
- What does it take to get a game up on the Google Play Store these days?May 03, 2024
- So which game engine is "Rizzo" built with?May 02, 2024
- Android version on the wayApr 19, 2024
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